God of War: Ascension - Demo impressions

Here's another demo impressions post. Ascension is the prequel of the original god of war series, the demo starts off half-assed. I had to google Ascension's timeline to know when it occurs, before or after god of war trilogy. God of war: Ascension stays pretty much the same to its series in terms of gameplay and quick-time events, there are also minor changes that make gameplay more fluent compared to the past.
Environment: Bright and clear, graphics is awesome! There are more environment interactions now, like the ground sliding part but it creates camera problems.
Combat: The usual pair of chained blades. Kratos can now pick up weapons (blades etc.) from the ground and use it against enemies or even throw them. There is also the gauge system now where you can execute more light/heavy attacks when the red meter is filled.
Freedom: The entire god of war series are strictly path directed. This is no limiting point as that is just how action games work. I will skipped on this one.
New features: There are now collectibles, like records from god bibles etc. Executions are now notified by a curved red line above enemies but no idea what to press to execute - self exploration. Minor changes done to the obtaining of red orbs from chests (smashing instead of opening) and button mashing. Button mashing to lift gates and executions are more sensitive now for smoother gameplay.
All that were posted above belongs to the 20-minute demo only. There is only one difficulty in the demo, so there will be no comparison of difficulties in here. I will probably buy this game but definitely not now since I have not even play god of war 3 yet.

Till next time.

Resident Evil Revelations - Demo impressions

Sup guys, I am back to keep this space alive a little. Haven't been watching any anime, I am still playing games though. Recently I just downloaded a couple of demo's from PSN, so I guess should give my impressions on them. Resident evil revelations stays pretty much the same as other resident evil games.
Environment: Dark and silent, dead mutated bodies hanging out of ventilated windows with blood spilled on walls and floors. What you did expect from a abandoned ship in the middle of the sea!
Combat: Your pistol and knife, and in this game knife is fucking useless!! I took like what, 12 knife pokes to kill a zombie on normal difficulty. You cannot run or sprint, but dodging is possible if you do not take a direct hit.
Freedom: There is a bit of exploration in here. Not totally a directed path, which gives the feeling of suspense when moving around.
New features: Environment scanning is now available, where you can scan the environment for items (herbs, ammo etc.) that could not be visually seen. You can also get free items by scanning any suspicious spots/bodies for analysis until 100% before it resets.
I have played revelations on both normal and hard difficulty. The differences between difficulties were pretty damn obvious. For example, I got a SMG and a shotgun at the start of the demo on hard difficulty while I only got a freaking pistol on normal difficulty. There were also way more zombies in hard difficulty and they are tank as fuck! I took like 4 shotgun shots to kill 1 zombie, cant even imagine if I am fighting a boss. Ammo's and herbs are not as frequent available as well.
All that was posted above belongs to the 20-minute demo only. I will not buy the game on PSN since I can just download through pc.

Till next time.
Powered by Blogger