God of War: Ascension - Demo impressions
Here's another demo impressions post. Ascension is the prequel of the original god of war series, the demo starts off half-assed. I had to google Ascension's timeline to know when it occurs, before or after god of war trilogy. God of war: Ascension stays pretty much the same to its series in terms of gameplay and quick-time events, there are also minor changes that make gameplay more fluent compared to the past.
Environment: Bright and clear, graphics is awesome! There are more environment interactions now, like the ground sliding part but it creates camera problems.
Combat: The usual pair of chained blades. Kratos can now pick up weapons (blades etc.) from the ground and use it against enemies or even throw them. There is also the gauge system now where you can execute more light/heavy attacks when the red meter is filled.
Freedom: The entire god of war series are strictly path directed. This is no limiting point as that is just how action games work. I will skipped on this one.
New features: There are now collectibles, like records from god bibles etc. Executions are now notified by a curved red line above enemies but no idea what to press to execute - self exploration. Minor changes done to the obtaining of red orbs from chests (smashing instead of opening) and button mashing. Button mashing to lift gates and executions are more sensitive now for smoother gameplay.
All that were posted above belongs to the 20-minute demo only. There is only one difficulty in the demo, so there will be no comparison of difficulties in here. I will probably buy this game but definitely not now since I have not even play god of war 3 yet.
Till next time.
Environment: Bright and clear, graphics is awesome! There are more environment interactions now, like the ground sliding part but it creates camera problems.
Combat: The usual pair of chained blades. Kratos can now pick up weapons (blades etc.) from the ground and use it against enemies or even throw them. There is also the gauge system now where you can execute more light/heavy attacks when the red meter is filled.
Freedom: The entire god of war series are strictly path directed. This is no limiting point as that is just how action games work. I will skipped on this one.
New features: There are now collectibles, like records from god bibles etc. Executions are now notified by a curved red line above enemies but no idea what to press to execute - self exploration. Minor changes done to the obtaining of red orbs from chests (smashing instead of opening) and button mashing. Button mashing to lift gates and executions are more sensitive now for smoother gameplay.
All that were posted above belongs to the 20-minute demo only. There is only one difficulty in the demo, so there will be no comparison of difficulties in here. I will probably buy this game but definitely not now since I have not even play god of war 3 yet.
Till next time.
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