Fate Unlimited Codes

More fate related stuff!! Fighting animes usually have their game debuts later on, fate stay night of course is no exception to that trend. I have done reviews of its series and movie, and now will be its game! Released on the psp, december 2008.

My rating: 7.5/10
Gamespot rating: 7/10
Estimated playtime: n/a

Goods: Smooth and fun gameplay,unique roster, good amount of interesting unlockables, mission mode is entertaining as hell, online is simple and fine

Bads: Confusing story, skill list is a mess, cpu opponents are pure dumbsters, certain 'weird' modes
-The WIN parts of the game. Smooth gameplay, combos can be executed fluently. Pressing the right inputs for a combo never felt this smooth before, just 5 minutes of the game and you will be engrossed already! Along with its unique elements like the 'reflect dash' and 'burst' which enables players to pick up their opponents from where they left off, allowing for more combo potential. It can also serves as a break away if you are being cornered. Once you are able to grasp these elements, thats when all the fun will start pouring in!!

-Unique roster. About 13 characters at the start, more can be unlocked later on. Every individual is different, each having their own unique style of fighting. There are users of the sword/spear/chains/gaunlets/fragments and even dual spears if you care to play on. All the characters seen in the anime, you can expect them to appear in the game while accompanied with some new characters as well.
-Good amount of interesting unlockables. Illustrations, videos, character models, costumes, characters, modes. All of which requires time and effort to achieve , not just by playing a couple of arcades or so. The illustrations and costumes are nice to look at, characters and modes are fun to play along with more.

-Mission mode is hella entertaining!! This is the 1st time i ever spend hour and hours into missions, learning hella lot of combos but could only remember a couple of them. Oh well, its fun at least. Some missions dont make fucking sense, still it doesnt really affect the gameplay so its alright.

-Online is simple and fine. I tried online local with a friend, just click on the persons name and we are in the character selection room already unlike those long complicated room menus. Other than minor lag, theres nothing else that affects online greatly.
-The LOSS parts of the game. Confusing storyline, mostly due to the new characters. Story mode in this game is just arcade mode. The new characters are all somehow linked to the 'already present' characters, like their nanny, ex-master etc. Its so vague that i barely understand who or where they come from, it seems like they just sudden pop out from the ground or something.

-Skill list is a mess. Its unclear with all those unknown 'short forms'. Some of the skill requirements dont even make fucking sense, until i have to trial and error to figure it out myself. Messy and poor design are the words i use to describe the skill list.

-CPU opponents are dumbsters. This should not be a surprise, ais standing on the spot till die or punching the air while shes at the far end of the screen. Only at the hardest difficulty then they pose a decent challenge. Normal mode ais are just wood blocks, hands down.

-Certain 'weird' modes, actually only one. Spectate mode, where you watch 2 cpu fighting against each other. What the fuck?!? Watching normal modes cpu fight is a pure insult to the player. Even the hardest difficulty cpu fight feels so stiff like they are being manipulate by puppeteers or something.
People who like fate stay night should definitely play this game (if you have a psp that is). Those who yet to watch, this is also a legit fighting game for you. Rough idea of the story and smooth gameplay that captures you quick, not a bad game indeed.

Have a nice day!

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